using System;
using System.Collections.Generic;
using System.Text;

namespace GameEngine
{
    public interface IDisplay
    {
        void Begin();
        void End();
        void SetCameraPosition(Vector2D position);
        Vector2D GetCameraPosition();

        void Terminate();

        void SetLimits(Vector2D limits);
        Vector2D GetLimits();
    }
}
